![]() Combine the anchor and the cable to make a grappling hook. When he goes to the back room, have Joey weld off the anchor. Go and see this friend (all the way to the right), and when you ask for the special insurance tell him the doctor sent you. Talk to the doctor until he tells you to see his friend. Go left and see the doctor, and barter for your port implant. Have Joey talk to the hologram so you can get in. Have Joey follow you to the implant office, then talk to the projector. You must also get Anita to tell you about the Schriebmann port. ![]() You can now get more information from the terminals. Give her your ID card and she will give you the jammer. Find and talk to Lamb, and give him the ticket, so you get a tour of the factory. Go to the travel agency and trade your magazine for a ticket. Pick up the cut cable, then enter Reich's room using your ID and get the magazine under his pillow. Use the ID in the slot on the lift to go down a level. Look at the red cable and have Joey weld it. As long as both switches are down, you'll make a big bang. Take the light bulb and put the putty (plastic explosive) in the socket and turn the power back on. Shut the switch off on the left section of control panel. Have Joey help you push both buttons at once. Go to the electric plant (left, left, left, left, left door), and use the spanner to loosen both buttons on the right control panel. Get the putty from the floor where the gangway was, then leave the storeroom. ![]() When he comes back, go into the storeroom and open the gangway. Talk to Joey and have him weld the fuse box. Talk to Joey and send him in the store room, then look through the window. Go right again and try to enter the room on the upper left. Go back to the left and use the spanner to loosen the welder shell. After the commotion, retrieve the spanner. Go to the right and put the spanner in the cogs. Go through the door, then down the walkway to the right, and enter the door on the right. When the transport robot brings a barrel and activates the lift, go down the hole. Talk to Joey and have him give the transporter robot a jump start. Open the cabinet and get the spanner before the man comes back. Step on the lift and quickly enter the room on the right. Put the circuit board in the robot shell, then look at the transporter robot. After losing the cop, go back downstairs and exit to the right. Use the crow bar to open the door on the right, then go through the door. Revolution has built an excellent reputation for writing intelligent adventure games that combine high drama with humor – leaving players not sure whether to laugh, gasp or both…I am thrilled with how Beyond a Steel Sky has turned out – it surpasses my expectations in every way.Get the metal rod on the left of the screen. Original motion-comic book created by Dave Gibbons.Īnd, as it’s available, I’ll have to pop in a quote by the great Dave Gibbons:. ![]()
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